Cookbook direction

This time we are looking on the crossword clue for: Cookbook direction.
it’s A 18 letters crossword puzzle definition. See the possibilities below.

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Possible Answers: STIR, ADD, STEAM, BASTE, BOIL, SIFT, MIX.

Last seen on: –Newsday.com Crossword – Feb 17 2019
LA Times Crossword 13 Oct 18, Saturday
The Washington Post Crossword – Oct 13 2018

Random information on the term “ADD”:

Learning disability is a classification that includes several areas of functioning in which a person has difficulty learning in a typical manner, usually caused by an unknown factor or factors. Given the “difficulty learning in a typical manner”, this does not exclude the ability to learn in a different manner. Therefore, some people can be more accurately described as having a “Learning Difference”, thus avoiding any misconception of being disabled with a lack of ability to learn and possible negative stereotyping. In the UK, the term Learning Disability generally refers an Intellectual Disability and difficulties such as Dyslexia and Dyspraxia are usually referred to as Learning Difficulties.

While learning disability, learning disorder and learning difficulty are often used interchangeably, they differ in many ways. Disorder refers to significant learning problems in an academic area. These problems, however, are not enough to warrant an official diagnosis. Learning disability, on the other hand, is an official clinical diagnosis, whereby the individual meets certain criteria, as determined by a professional (psychologist, pediatrician, etc.). The difference is in degree, frequency, and intensity of reported symptoms and problems, and thus the two should not be confused. When the term “learning disorder” is used, it describes a group of disorders characterized by inadequate development of specific academic, language, and speech skills. Types of learning disorders include reading (dyslexia), mathematics (dyscalculia) and writing (dysgraphia).

ADD on Wikipedia

Random information on the term “STEAM”:

Steam is a digital distribution platform developed by Valve Corporation, which offers digital rights management (DRM), multiplayer gaming, video streaming and social networking services. Steam provides the user with installation and automatic updating of games on multiple computers, and community features such as friends lists and groups, cloud saving, and in-game voice and chat functionality. The software provides a freely available application programming interface (API) called Steamworks, which developers can use to integrate many of Steam’s functions into their products, including networking, matchmaking, in-game achievements, micro-transactions, and support for user-created content through Steam Workshop. Though initially developed for use on Microsoft Windows operating systems, versions for OS X and Linux were later released. Mobile apps with connected functionality with the main software were later released for iOS, Android, and Windows Phone devices in the 2010s.

The Steam platform is considered to be the largest digital distribution platform for PC gaming, and was estimated by Screen Digest to have 75% of the market space in October 2013. In 2015, users purchasing titles through Steam or through Steam keys from third-party vendors totaling around $3.5 billion representing 15% of the global PC game sales for the year, based on estimations made by the tracking website Steam Spy. By the end of 2015, the service had over 125 million registered accounts, with 12.5 million concurrent users.[a] The success of the Steam platform has led to the development of a line of Steam Machine micro-console, as well as SteamOS, a Valve developed fork of the Debian operating system.

STEAM on Wikipedia

Random information on the term “SIFT”:

Scale-invariant feature transform (SIFT) is an algorithm in computer vision to detect and describe local features in images. The algorithm was patented in the US by the University of British Columbia and published by David Lowe in 1999.

Applications include object recognition, robotic mapping and navigation, image stitching, 3D modeling, gesture recognition, video tracking, individual identification of wildlife and match moving.

For any object in an image, interesting points on the object can be extracted to provide a “feature description” of the object. This description, extracted from a training image, can then be used to identify the object when attempting to locate the object in a test image containing many other objects. To perform reliable recognition, it is important that the features extracted from the training image be detectable even under changes in image scale, noise and illumination. Such points usually lie on high-contrast regions of the image, such as object edges.

SIFT on Wikipedia

Random information on the term “MIX”:

An educational programming language is a programming language that is designed mostly as an instrument for learning, and less as a tool for writing programs to perform work.

Many educational programming languages position themselves inside a learning path, that is, a sequence of languages each designed to build on the others moving a student from easy to understand and entertaining environments to full professional environments. Some of the better known are presented below.

Originally, machine code was the first and only way to program computers. Assembly language was the next type of language used, and thus is one of the oldest families of computer languages in use today. Many dialects and implementations are available, usually some for each computer processor architecture. It is very basic and termed a low level programming language. It is one of the more difficult languages to work with being untyped and rigid, but this is how computers work at low level. Several simplified dialects exist for education.

MIX on Wikipedia