This time we are looking on the crossword clue for: Extremely.
it’s A 9 letters crossword puzzle definition. See the possibilities below.
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Possible Answers: TOO, REAL, FAR, ULTRA, MOST, NOEND, VERY, SUPER, OHSO, QUITE, EVERSO, SORELY, THRICE, DAMNED, INSPADES, ONLYTOO.
Last seen on: –NY Times Crossword 24 May 21, Monday
–NY Times Crossword 20 Apr 21, Tuesday
–NY Times Crossword 13 Apr 21, Tuesday
–NY Times Crossword 13 Apr 21, Tuesday
–LA Times Crossword 10 Mar 21, Wednesday
–The Washington Post Crossword – Mar 10 2021
–NY Times Crossword 23 Dec 20, Wednesday
–Newsday.com Crossword – Dec 15 2020
–NY Times Crossword 29 Sep 20, Tuesday
–Wall Street Journal Crossword – April 29 2020 – Redistributed Middles
–Wall Street Journal Crossword – April 17 2020 – Line of Work
–NY Times Crossword 27 Nov 19, Wednesday
–Wall Street Journal Crossword – October 18 2019 – Horseplay
–Eugene Sheffer – King Feature Syndicate Crossword – Aug 29 2019
–The Washington Post Crossword – Mar 4 2019
–LA Times Crossword 4 Mar 19, Monday
–Newsday.com Crossword – Jan 20 2019
–NY Times Crossword 11 Oct 18, Thursday
-NY Times Crossword 23 May 2018, Wednesday
Random information on the term “REAL”:
Reality is the state of things as they actually exist, rather than as they may appear or might be imagined. Reality includes everything that is and has been, whether or not it is observable or comprehensible. A still broader definition includes that which has existed, exists, or will exist.
Philosophers, mathematicians, and other ancient and modern thinkers, such as Aristotle, Plato, Frege, Wittgenstein, and Russell, have made a distinction between thought corresponding to reality, coherent abstractions (thoughts of things that are imaginable but not real), and that which cannot even be rationally thought. By contrast existence is often restricted solely to that which has physical existence or has a direct basis in it in the way that thoughts do in the brain.
Reality is often contrasted with what is imaginary, illusory, delusional, (only) in the mind, dreams, what is false, what is fictional, or what is abstract. At the same time, what is abstract plays a role both in everyday life and in academic research. For instance, causality, virtue, life, and distributive justice are abstract concepts that can be difficult to define, but they are only rarely equated with pure delusions. Both the existence and reality of abstractions are in dispute: one extreme position regards them as mere words; another position regards them as higher truths than less abstract concepts. This disagreement is the basis of the philosophical problem of universals.
Random information on the term “FAR”:
The Federal Acquisition Regulation (FAR) is the principal set of rules in the Federal Acquisition Regulations System. The FAR System governs the “acquisition process” by which executive agencies of the United States federal government acquire (i.e., purchase or lease) goods and services by contract with appropriated funds. The process consists of three phases:
The FAR System regulates the activities of government personnel in carrying out that process. The FAR System is codified at Title 48, Chapter 1 of the Code of Federal Regulations. These requirements can be found in the Code of Federal Regulations at 48 C.F.R. 31.
While nearly all federal government executive agencies are required to comply with the FAR, some executive agencies are exempt (e.g., the Federal Aviation Administration and the U.S. Mint). In those cases, the agency promulgates its own specific procurement rules. The remainder of the FAR System consists mostly of sets of regulations issued by executive agencies of the federal government of the United States to supplement the FAR.
Random information on the term “ULTRA”:
The Enigma machines were a series of electro-mechanical rotor cipher machines developed and used in the early- to mid-twentieth century to protect commercial, diplomatic and military communication. Enigma was invented by the German engineer Arthur Scherbius at the end of World War I. Early models were used commercially from the early 1920s, and adopted by military and government services of several countries, most notably Nazi Germany before and during World War II. Several different Enigma models were produced, but the German military models, having a plugboard, were the most complex. Japanese and Italian models were also in use.
Around December 1932, Marian Rejewski of the Polish Cipher Bureau used the theory of permutations and flaws in the German military message procedures to break the message keys of the plugboard Enigma machine. Rejewski did that without knowing the machine wiring, so the result did not allow the Poles to read any messages. The French had a spy with access to German cipher materials that included the daily keys used in September and October 1932. Those keys included the plugboard settings. The French gave the material to the Poles, and Rejewski used some of that material and the message traffic in September and October to solve for the unknown rotor wiring. Consequently, the Poles were able to build their own Enigma machines, which were called Enigma doubles. Rejewski was aided by cryptanalysts Jerzy Różycki and Henryk Zygalski, both of whom had been recruited with Rejewski from Poznań University. The Polish Cipher Bureau developed techniques to defeat the plugboard and find all components of the daily key, which enabled the Cipher Bureau to read the German’s Enigma messages. Over time, the German cryptographic procedures improved, and the Cipher Bureau developed techniques and designed mechanical devices to continue breaking the Enigma traffic. As part of that effort, the Poles exploited quirks of the rotors, compiled catalogs, built a cyclometer to help make a catalog with 100,000 entries, made Zygalski sheets and built the electro-mechanical cryptologic bomb to search for rotor settings. In 1938, the Germans added complexity to the Enigma machines that finally became too expensive for the Poles to counter. The Poles had six bomby, but when the Germans added two more rotors, ten times as many bomby were needed, but the Poles did not have the resources.
Random information on the term “MOST”:
The Milton J. Rubenstein Museum of Science and Technology (often referred to as the MOST) is a museum located in the Armory Square neighborhood of Downtown Syracuse, New York. The museum includes multiple exhibits, a gift shop and a domed IMAX movie theatre. It is located in the former Syracuse Armory.
Permanent exhibits include: Earth Science Discovery Cave, Life Sciences, Lockheed Martin Flight & Space, Science Playhouse, Technotown, and National Grid Energy: Powering Our Future.
In 1977 the Junior League, National Council of Jewish Women and the Technology club started to plan the opening of this institution. In 1979, the goals were set to develop a center where scientific and technological information would be presented to involve the general public, students and the technical community around Syracuse, to use participatory exhibits and educational programs extensively, and to encourage creativity and involvement. The original museum, then known as the Discovery Center, opened on November 15, 1981 in a storefront at 321 South Clinton Street in downtown Syracuse.
Random information on the term “SUPER”:
SUPER © [sic] (Simplified Universal Player Encoder & Recoder) is a closed-source adware front-end for open-source software video players and encoders provided by the FFmpeg, MEncoder, MPlayer, x264, ffmpeg2theora, musepack, Monkey’s Audio, True Audio, WavPack, libavcodec, and the Theora/Vorbis RealProducer plugIn projects. SUPER © provides a graphical user interface to these back-end programs, which are command-line based.
SUPER can manipulate and produce many multimedia file formats supported by its back-end programs.
As of 2016, SUPER has a built in enhanced 3D Video Converter & Recorder engine.
The proposed 3D variations are: 3D Anaglyph, Polarized or Shutter side-by-side.
v2017.Build.71+3D+Recorder (April 7, 2017) offers the following encoding modes:
Back-end program features supported by SUPER © include saving various streaming protocols (mms, rtsp, and http), conversion of Flash Video to other formats, and user-controlled conversion of video between different container formats. Users can choose between various lossless direct audio/video transfers between container formats or lossy video/audio encoding, with encoding possessing the added ability to change video and audio specifications such as bitrate, frame rate, audio channels, resolution, sampling rate, and aspect ratio. SUPER © is also able to utilize its back-end’s built-in media players, allowing playback of supported video and audio formats.