Urchins

This time we are looking on the crossword clue for: Urchins.
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Possible Answers: IMPS, TADS, SCAMPS, GAMINS.

Random information on the term “IMPS”:

An imp is a mythological being similar to a fairy or goblin, frequently described in folklore and superstition.

The Old English noun impa meant a young shoot or scion of a plant or tree, and later came to mean the scion of a noble house, or a child in general. Starting in the 16th century, it was often used in expressions like “imps of serpents”, “imp of hell”, “imp of the devil”, and so on; and by the 17th century, it came to mean a small demon, a familiar of a witch. The Old English noun and associated verb impian appear to come from an unattested Late Latin term *emputa (impotus is attested in the Salic law), the neuter plural of Greek ἔμϕυτος ‘natural, implanted, grafted’.

Originating from Germanic folklore, the imp was a small lesser goblin. Imps were often mischievous rather than evil or harmful (goblins in German legend were not necessarily evil), and in some regions, they were portrayed as attendants of the gods.

Imps are often shown as small and not very attractive creatures. Their behavior is described as being wild and uncontrollable, much the same as fairies, and in some cultures, they were considered the same beings, both sharing the same sense of free spirit and enjoyment of all things fun. It was later in history that people began to associate fairies with being good and imps with being malicious and evil. However, both creatures were fond of pranks and misleading people. Most of the time, the pranks were harmless fun, but some could be upsetting and harmful, such as switching babies or leading travellers astray in places with which they were not familiar. Though imps are often thought of as being immortal, many cultures believed that they could be damaged or harmed by certain weapons and enchantments, or be kept out of people’s homes by the use of wards.

IMPS on Wikipedia

Random information on the term “TADS”:

Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of Interactive narratives or Interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be “text-only”, however, Graphical text adventure games, where the text is accompanied by graphics (still images, animations or video) still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as “Puzzle-free”, that focuses on narrative, and “text adventures” that focus on puzzles.

As a commercial product, interactive fiction reached its peak in popularity from 1979 to 1986, as a dominant software product marketed for home computers. Due to their text-only nature, they sidestepped the problem of writing for widely divergent graphics architectures. This feature meant that interactive fiction games were easily ported across all the popular platforms at the time, including CP/M (not known for gaming or strong graphics capabilities). The number of interactive fiction works is increasing steadily as new ones are produced by an online community, using freely available development systems.

TADS on Wikipedia

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