What a bad omen might bode

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DOOM.

Last seen on: USA Today Crossword – Dec 11 2019

Random information on the term “DOOM”:

In computer science, binary space partitioning (BSP) is a method for recursively subdividing a space into two convex sets by using hyperplanes as partitions. This process of subdividing gives rise to a representation of objects within the space in the form of a tree data structure known as a BSP tree.

Binary space partitioning was developed in the context of 3D computer graphics in 1969, where the structure of a BSP tree allows for spatial information about the objects in a scene that is useful in rendering, such as objects being ordered from front-to-back with respect to a viewer at a given location, to be accessed rapidly. Other applications of BSP include: performing geometrical operations with shapes (constructive solid geometry) in CAD, collision detection in robotics and 3D video games, ray tracing, and other applications that involve the handling of complex spatial scenes.

In 1993, Doom was the first video game to make use of BSP after John Carmack utilized the most efficient 1991 algorithms describing front-to-back rendering with the use of a specialized data structure to record parts of the screen that had been drawn already. Prior to that, Wolfenstein 3D had made use of ray casting. Quake utilized developments in 1992 regarding a pre-processing step that generated potentially visible sets.

DOOM on Wikipedia